A tour of video game literature as a tool for learning foreign languages in university classrooms
DOI:
https://doi.org/10.19137/els-2024-232307Keywords:
video games, university, foreign languages, motivation, ICTAbstract
Video games are considered a source of information that can generate more dynamic learning. In addition, it is framed in the perspective of action promoted by the Common European Framework of Reference for Languages, which means that they become an innovative and updated tool for teaching. The aim of this work is to analyze the benefits that video games can provide as a tool for our university students in language subjects, specifically French as a foreign language (FLE). For this purpose, we will make a tour of the most useful video games in order to obtain the basic notions and thus facilitate their integration in the educational context. It is necessary to renew to be able to motivate and to make students of the higher levels reflect is necessary to be able to train competent people.